THE USE OF BUSINESS GAMES IN THE UNIVERSITY EDUCATIONAL ENVIRONMENT FOR THE PROFESSIONAL COMPETENCIES FORMATION
DOI: 10.23951/2307-6127-2019-2-107-116
The fact that a university graduate has a specific set of competencies that meet the requirements of professional standards has become one of the indicators of the quality of education. However, the transition from the traditional education system: the knowledge, skills and abilities to professional competencies, requires for the higher education system to revise approaches of learning. One of such approaches is the use of various forms and methods of training that contribute to the formation of key competences for students. The right to choose the forms of education or their combinations remains with the teacher-specialist, but the set of specific competencies is governed by the basic educational program for the corresponding directions of training graduates. One of the most effective forms of organizing group training is a business game. Formation of competencies for the students occurs through gaming activities aimed at modeling the real professional situation in the course of performing certain social roles for the participants. Business game on the topic: “Statistical distribution of the sample. Empirical distribution function” in the direction of preparation “Economics” (qualification of the graduate “bachelor”) was aimed at solving the problem of organizing the collection and further processing of statistical data. In the course of the game, a simulation of activities aimed at collecting and processing statistical data takes place. The goal for the students was to construct an interval statistical series, empirical distribution function and histogram of frequencies (relative frequencies). The basis for the development of this business game was making the conditions simulating the process of analysis of statistical data at different stages, each of which relies on data from the previous stage, so that all participants felt responsibility for the accuracy and unbiased of the obtained data. As the results of this lesson, the basic knowledge on the research topic was actualized and the students achieved the required level of competence in accordance with the educational program of the discipline. The main results of the activities of the business game participants were reflected in the abstract form, and as an illustration, they are presented in this article.
Keywords: сompetencies, process of education, learning methods, business game, mathematical statistics
References:
1. Prikaz Ministerstva obrazovaniya i nauki RF ot 12 noyabrya 2015 g. N 1327 “Ob utverzhdenii federal’nogo gosudarstvennogo obrazovatel’nogo standarta vysshego obrazovaniya po napravleniyu podgotovki 38.03.01 “Ekonomika (uroven’ bakalavriata)”. Zaregistrirovano v Minyuste Rossii 30 noyabrya 2015 g. N 39906 [Order of the Ministry of Education and Science of the Russian Federation of November 12, 2015 N 1327 “On approval of the Federal State Educational Standard of higher education in the direction of training 38.03.01 Economy (bachelor degree)” Registered in the Ministry of Justice of Russia on November 30, 2015 N 39906] (in Russian). URL: https://www.tspu.edu.ru/sveden/edustandarts (accessed 18 December 2018).
2. Obrazovatel’naya programma vysshego obrazovaniya. Napravleniye podgotovki 38.03.01 «Ekonomika», napravlennost’ (profil’) podgotovki «Finansy i kredit», kvalifikatsiya vypusknika “bakalavr” [Educational program of higher education. Direction of training 38.03.01 “Economics”, orientation (profile) of preparation “Finance and Credit”, graduate qualification “bachelor”] (in Russian). URL:https://www.tspu.edu.ru/files/sveden/education/obr-prog/38.03.01_Finansy_i_kredit/%D0%9E%D0%9F_38.03.01_%D0%AD%D0%BA%D0%BE%D0%BD%D0%BE%D0%BC%D0%B8%D0%BA%D0%B0_%D0%A4%D0%B8%D0%BD%D0%B0%D0%BD%D1%81%D1%8B_%D0%B8_%D0%BA%D1%80%D0%B5%D0%B4%D0%B8%D1%82_3.11.2016.pdf (accessed 18 December 2018).
3. Zhidova L. A., Mudruk V. I., Kholmukhammad F. O probleme formirovaniya professional’nykh kompetentsiy budushchikh uchiteley matematiki i fiziki [About a problem of formation of professional competencies of future mathematics and physics teachers]. Vestnik Tomskogo gosudarstvennogo pedagogicheskogo universiteta – TSPU Bulletin, 2017, vol. 4 (181), pp. 84–88 (in Russian).
4. Koroleva D. B., Pozdeyeva S. I. Formirovaniye mezhkul’turnoy kompetentsii na osnove pedagogiki sovmestnoy deyatel’nosti [Developing intercultural communicative competence through collaborative activity pedagogy]. Vestnik Tomskogo gosudarstvennogo pedagogicheskogo universiteta – TSPU Bulletin, 2017, vol. 1 (178), pp. 114–118 (in Russian).
5. Verbitskiy A. A. Aktivnoye obucheniye v vysshey shkole: kontekstnyy podkhod [Active higher school education: contextual approach]. Moscow, Vyssh. shk. Publ., 1991. 207 p. (in Russian).
6. Filatov O. K. Sovremennyye obrazovatel’nyye tekhnologii v vysshey shkole: teoretiko-metodologicheskoye issledovaniye innovatsionnoy pedagogicheskoy praktiki Moskovskogo gosudarstvennogo universiteta tekhnologiy i upravleniya: v 2 t. [Modern educational technologies in higher education: a theoretical and methodological study of innovative teaching practices of the Moscow State University of Technology and Management: in 2 volumes]. Moscow, MSUTM Publ., 2004. 356 p. (in Russian).
7. Selyuzhitskaya L. N. Delovaya igra v sovremennom obrazovatel’nom protsesse ekonomicheskogo vuza [Business game in the modern educational process of the economic university]. Vestnik Polesskogo gosudarstvennogo universiteta, 2014, vol. 1, pp. 42–45 (in Russian). URL: https://cyberleninka.ru/article/n/delovaya-igra-v-sovremennom-obrazovatelnom-protsesse-ekonomicheskogo-vuza (accessed 18 December 2018).
8. Atamanova R. I., Tolstoy L. N. Delovaya igra: sushchnost’, metodika konstruirovaniya i provedeniya [Business game: essence, methods of design and implementation]. Moscow, Vyssh. shk. Publ., 2004. pp 36-59 (in Russian).
9. Geronimus Yu. V. Igra, model’, ekonomika: uchebnoye posobiye [Game, model, economy: teaching guide]. Moscow, Znaniye Publ., 1989. 280 p. (in Russian).
10. Ivanova V. S. Ispol’zovaniye delovoy igry “Innovator” v elektronnom kurse «Profpodgotovka na angliyskom yazyke» [Using the business game “Innovator” in the electronic course “Professional training in English. language”] (in Russian). URL: http://portal.tpu.ru/eL/consultations/innovator (accessed 17 December 2018).
11. Aleshina O. G. Delovaya igra kak sredstvo razvitiya professional’nykh kompetentsiy studentov [A business game as a means of developing students’ professional competencies] (in Russian). URL: http://www.moluch.ru/archive/63/9313/ (accessed 17 December 2018).
Issue: 2, 2019
Series of issue: Issue 2
Rubric: EDUCATIONAL WORK IN UNIVERSITY
Pages: 107 — 116
Downloads: 1067