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1 | The modern federal state educational standards (FSES) of the higher and secondary professional education recommend use different modern educational and interactive technologies in the course of training of library experts. Thus, the special role is assigned to business and role-playing games, trainings, cases technology. This article suggests concrete implementations of interactive technologies, which can be used for training of future librarians at various stages of professional education (college, bachelor program, master program). Keywords: interactive technologies, educational technologies, corporate culture, business game, “brainstorming”, team building training, case technology | 1160 |