MODERN EDUCATIONAL TECHNOLOGIES OF FORMATION OF FUTURE LIBRARIANS’ CORPORATE CULTURE
The modern federal state educational standards (FSES) of the higher and secondary professional education recommend use different modern educational and interactive technologies in the course of training of library experts. Thus, the special role is assigned to business and role-playing games, trainings, cases technology. This article suggests concrete implementations of interactive technologies, which can be used for training of future librarians at various stages of professional education (college, bachelor program, master program).
Keywords: interactive technologies, educational technologies, corporate culture, business game, “brainstorming”, team building training, case technology
References:
1. FGOS VPO 071900 «Library information activities» (bachelor) from January 13, 2010, no. 3. The Offi cial site of the Ministry of Education and Science of the Russian Federation. URL: http://www.edu.ru/db-mon/mo/Data/d_10/m3.html (accessed: 11.02.2014) (in Russian).
2. FGOS VPO 071900 «Library information activities» (master) from March 29, 2010, no. 233. The Offi cial site of the Ministry of Education and Science of the Russian Federation. URL: http://www.edu.ru/db-mon/mo/Data/d_10/m233.html (accessed: 11.02.2014) (in Russian).
3. Belyaev A. Corporate culture of university: from theory to practice. Higher education in Russia, 2007, no. 11, pp. 62–65 (in Russian).
4. Shmygalev K. A. Corporate culture: to the question of concepts and sources. Tomsk State Pedagogical University Bulletin, 2004, no. 2, pp. 103–106 (in Russian).
5. FGOS SPO 071901 «Library science» from June 28, 2010, no. 722. The Offi cial site of the Ministry of Education and Science of the Russian Federation. URL: http://www.edu.ru/db-mon/mo/Data/d_10/m722.html (accessed: 11.02.2014) (in Russian).
6. Parshukova G. B. Technologies of modern management in library activity: education guidance. Novosibirsk, 2004. 187 p. (in Russian).
7. Suslova I. M. Library information activities management: the textbook for higher education institutions of culture and arts. Saint Petersburg, Professiya Publ., 2010. 600 p. (in Russian).
8. Zbarovskaya N. V. Training games in library: technology of game imitating modeling. Saint Petersburg, Professiya Publ., 2001. 96 p. (in Russian).
9. Sternin I. Business game as an instrument of development of corporate culture. URL: http://www.incorpore.ru/ru/materials/our/
org/material11.html (accessed: 11.02.2014) (in Russian).
10. Eremenko T. V. Method of case-study in training of the library manager: educational and methodical handbook. Belgorod; Ryazan’, 2008. 114 p. (in Russian).
11. Shvareva O. V. Case-test: innovative means for estimation of bachelors’ competence. Scientifi c and pedagogical review, 2013, no. 1, pp. 27–32 (in Russian).
Issue: 3, 2014
Series of issue: Issue 3
Rubric: PROBLEMS OF VOCATIONAL EDUCATION
Pages: 12 — 18
Downloads: 1151