THE USE OF BUSINESS GAMES IN THE UNIVERSITY EDUCATIONAL ENVIRONMENT FOR THE PROFESSIONAL COMPETENCIES FORMATION
DOI: 10.23951/2307-6127-2019-2-107-116
The fact that a university graduate has a specific set of competencies that meet the requirements of professional standards has become one of the indicators of the quality of education. However, the transition from the traditional education system: the knowledge, skills and abilities to professional competencies, requires for the higher education system to revise approaches of learning. One of such approaches is the use of various forms and methods of training that contribute to the formation of key competences for students. The right to choose the forms of education or their combinations remains with the teacher-specialist, but the set of specific competencies is governed by the basic educational program for the corresponding directions of training graduates. One of the most effective forms of organizing group training is a business game. Formation of competencies for the students occurs through gaming activities aimed at modeling the real professional situation in the course of performing certain social roles for the participants. Business game on the topic: “Statistical distribution of the sample. Empirical distribution function” in the direction of preparation “Economics” (qualification of the graduate “bachelor”) was aimed at solving the problem of organizing the collection and further processing of statistical data. In the course of the game, a simulation of activities aimed at collecting and processing statistical data takes place. The goal for the students was to construct an interval statistical series, empirical distribution function and histogram of frequencies (relative frequencies). The basis for the development of this business game was making the conditions simulating the process of analysis of statistical data at different stages, each of which relies on data from the previous stage, so that all participants felt responsibility for the accuracy and unbiased of the obtained data. As the results of this lesson, the basic knowledge on the research topic was actualized and the students achieved the required level of competence in accordance with the educational program of the discipline. The main results of the activities of the business game participants were reflected in the abstract form, and as an illustration, they are presented in this article.
Keywords: сompetencies, process of education, learning methods, business game, mathematical statistics
References:
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Issue: 2, 2019
Series of issue: Issue 2
Rubric: EDUCATIONAL WORK IN UNIVERSITY
Pages: 107 — 116
Downloads: 1047